![]() ![]() Each game comes from a cell, and they all operate extremely independently and have complete control over their own roadmap. Supercell is a collection of these cells. That’s why we wanted to create an organizational model made up of very small teams, or “cells” as we call them. Oftentimes when teams become bigger, processes, bureaucracy and even politics emerge, and the work just isn’t fun anymore. We’ve found that the best quality work comes from small teams in which every member is passionate about what they do. Over the years, we realised that even more important than having the best people is having the best teams – just as in sports, where World Cups and Championships are won by teams, not individuals. Everything else, including financial goals, would be secondary. A place where the best people could make the biggest possible impact and nothing would stand in their way. It would be an environment with zero bureaucracy. We thought to ourselves: “What if you put together a games company the way you’d put together a professional sports team?” In that type of model, the sole mission of the founders and management would be to acquire the best talent for every single position, create the best possible environment for them, and then get out of the way. We used this simple sentence to describe our idea of a new kind of games company that would put people front and center. ![]()
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